Bigass demo is a different beast, some player skins were dropped and in the heat of explosions Permedia was often giving up on bilinear filtering. DOS, Windows, video, authoring, 3d gaming- Permedia should have mastered it all. Results from GLQuake bigass demo are especially bad as Permedia is playing it with lots of small freezes. Other than that there are plenty performance improvements for newer games. Viper Racing without blending artifacts.

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Archived from the original on February 4, The alliance continued, Permedia 2 integrates TI’s MHz DAC technology with x32 bit texture lookup table supporting four and eight bit paletted textures. The processors integrate on-chip peripherals and interfaces suitable for a broad range of handheld and embedded devices. But 3Dlabs was already touting third Permedia as gamers performance chip, yet became hell for the company.

Creative Labs Graphics Blaster EXXTREME

Post Your Comment Please log in or sign 3dlabbs to comment. It was complete solution and relatively cheap Permedia was the first incarnation of “Pervasive 3D” strategy of good for everything affordable graphics architecture. The Sky texture of Lands of Lore 2 suffers from blinking. Archived from the original on April 22, Triangle setup engine claims MFLOPS just like Delta, but unless it perjedia separate clock domain it had to be redesigned for halved per clock performance.


There are also situations when transparent textures are rendered correctly only up front ignoring z-buffered hidden pixel removal.

Next chip Permedia started only with OpenGL and other drivers for professional applications. Views Read View source View history. In the end, I got higher than expected results from the card, but after long and patient tweaking.

Gordon Moore Robert Noyce. While in terms of pure framerates it falls behind younger “productivity” cards such as Millennium Pfrmedia, 3dlabs offered friendlier price tag and more advanced features.

Default pedmedia settings are not at all helpful for gaming. However these figures do not take into account any following expensive operation depth test can save, like texture mapping.

Still their owners were among the lucky few of the time who could enjoy accelerated GlQuake. Four texture formats of 15 and 16 bit RGB A are supported, true color textures were for some reason disabled. Most of the 3d engineers reportedly ended at Intel.

3dlabs Permedia 3D review

Archived from the original on February 7, Above is earlier card, fabricated in IBM. Instead of concentrating solely on the high end market, 3DLabs manage to harness most of the power of their more expensive chipsets with the Permedia 2 while keeping the cost at a managable level.

Texture units can tile blits, bilinear filter can stretch them, chroma key testing can be used for transparent blits. Formac also made a number of Macintosh graphics cards using Permedia 1, 2, and 3 chipsets. Still, I would rather judge overall 3d performance of Permedia as slightly inferior, because of bigger image quality issues.


Both were released in mid and again were directed at the pefmedia 3D and CAD application market. There are games refusing to work in any case: When their market share shrunk beyond recovery time has come for controlled bankruptcy in Delta also increased floating point and sub pixel precision.

Archived from the original on December 16, Permediaa II framerate is much higher, but at cost of such bugs that I decided to discard it. Other consumer-level graphics cards at the time only supported emboss bump mapping. Decide for yourself click 3dlags the image to enlarge.

There is no way depth buffering would eat half of memory bandwidth so what is the reason why Permedia stays behind the expected performance of highly parallel architecture?

On the other hand, as a professional solution cheap Permedia might not have looked serious enough.